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I was commissioned by Christiane Paul at the
Whitney Museum of American Art to
participate in
CODeDOC, an exhibition in
the Whitney's on-line gallery:
Artport.
The commission was to write a program that moves three points in space, but the exhibition
first shows the source code and artists' comments on one another's code to focus on the
process of creating art with a computer.
I wrote a program that reads and comments on itself, directly supporting the
curatorial intent (Couldn't just move three points arbitrarily!)
It was also mentioned in The New York Times.
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The most effective places to see more work using
similar processes and techniques, is to visit the
Digital Image Design Incorporated
Web site. Though the format hasn't been updated since the
dawn of the World Wide Web (we're working on a redesign
now), it has many examples and explanations from a two
decade history of trying to make computers act nothing
like computers.
There are a few more examples buried on the almost
completely unformatted home page of
W. Bradford Paley, didi founder and TextArc's developer.
As time permits this past work will be brought out and
shown to better advantage, but for nowhappy digging!
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